so my broadcast worked and then now it doesnt ? i am so confused. scratch is just unreliable. sometimes it works and sometimes it doesn't and its rather frustrating when doing anything on it .
working perfectly fine to not working. and i don't know how to fix that. i didn't change any scripts and yet it didn't stop .
IST Blog '11
Thursday, December 1, 2011
almost there !
TWO AND A HALF HOURS LATER AND I FINALLY finally figured out how to broadcast from level to when the timer hit 0 and the kills were ten or above it would switch to ''well done'' meaning the game was over but . it just kept reseting and resetting. i don't think i used the ''proper'' way but it worked ! i just timed it so that well done would only appear after 26 seconds ! but i honestly don't mind if its proper it works and thats what i'm happy about ! (:
all thats left to do is upload !
all thats left to do is upload !
Wednesday, November 30, 2011
Problems and Thoughts continued
5) understanding how to broadcast certain things on to the screen.
e.g if the player hadn't reached kill above 10 then the game over would come up
but if they would be sent to the next level. that was hard because there was a lot of progress and operators and controls and timing i had to do do stop all scripts and sprites and generate another level.
6) some reason my scoring is messing up again - to be fixed soon , if i can figure it out.
e.g if the player hadn't reached kill above 10 then the game over would come up
but if they would be sent to the next level. that was hard because there was a lot of progress and operators and controls and timing i had to do do stop all scripts and sprites and generate another level.
6) some reason my scoring is messing up again - to be fixed soon , if i can figure it out.
Assignment Work, thought and problems
Quite a lot of challenges whilst in the process of making my game
1) getting the spirtes to move the way i wanted them to. the problem was that i had a sprite move ten steps when it was already gliding so it ''jumped''
2) getting the scope circle to follow the mouse. first it would dollow the mouse around like a dog on a leash. this was overcome by changing it to ''mouse pointer''. since i had set the scope to make things hide when it touched the colour which was black the whole scope could be used to shoot instead of just the centre part of it. i changed the colour in the middle so that only the centre could shoot and score.
3)the timing of sprites as they appear and disappear of the screen. overcame this just simply from experience. at first i couldnt get them to disappear and appear on time.
4) scoring and variables. if i held the pointer on the sprite too long i would be able to score continuously even though i only clicked once. i had to add a ''wait...'' block so that it would score after an amount of time has passed.
continued on next post............
1) getting the spirtes to move the way i wanted them to. the problem was that i had a sprite move ten steps when it was already gliding so it ''jumped''
2) getting the scope circle to follow the mouse. first it would dollow the mouse around like a dog on a leash. this was overcome by changing it to ''mouse pointer''. since i had set the scope to make things hide when it touched the colour which was black the whole scope could be used to shoot instead of just the centre part of it. i changed the colour in the middle so that only the centre could shoot and score.
3)the timing of sprites as they appear and disappear of the screen. overcame this just simply from experience. at first i couldnt get them to disappear and appear on time.
4) scoring and variables. if i held the pointer on the sprite too long i would be able to score continuously even though i only clicked once. i had to add a ''wait...'' block so that it would score after an amount of time has passed.
continued on next post............
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