experimental game is the final product and has turned into this :
Wednesday, November 30, 2011
Problems and Thoughts continued
5) understanding how to broadcast certain things on to the screen.
e.g if the player hadn't reached kill above 10 then the game over would come up
but if they would be sent to the next level. that was hard because there was a lot of progress and operators and controls and timing i had to do do stop all scripts and sprites and generate another level.
6) some reason my scoring is messing up again - to be fixed soon , if i can figure it out.
e.g if the player hadn't reached kill above 10 then the game over would come up
but if they would be sent to the next level. that was hard because there was a lot of progress and operators and controls and timing i had to do do stop all scripts and sprites and generate another level.
6) some reason my scoring is messing up again - to be fixed soon , if i can figure it out.
Assignment Work, thought and problems
Quite a lot of challenges whilst in the process of making my game
1) getting the spirtes to move the way i wanted them to. the problem was that i had a sprite move ten steps when it was already gliding so it ''jumped''
2) getting the scope circle to follow the mouse. first it would dollow the mouse around like a dog on a leash. this was overcome by changing it to ''mouse pointer''. since i had set the scope to make things hide when it touched the colour which was black the whole scope could be used to shoot instead of just the centre part of it. i changed the colour in the middle so that only the centre could shoot and score.
3)the timing of sprites as they appear and disappear of the screen. overcame this just simply from experience. at first i couldnt get them to disappear and appear on time.
4) scoring and variables. if i held the pointer on the sprite too long i would be able to score continuously even though i only clicked once. i had to add a ''wait...'' block so that it would score after an amount of time has passed.
continued on next post............
1) getting the spirtes to move the way i wanted them to. the problem was that i had a sprite move ten steps when it was already gliding so it ''jumped''
2) getting the scope circle to follow the mouse. first it would dollow the mouse around like a dog on a leash. this was overcome by changing it to ''mouse pointer''. since i had set the scope to make things hide when it touched the colour which was black the whole scope could be used to shoot instead of just the centre part of it. i changed the colour in the middle so that only the centre could shoot and score.
3)the timing of sprites as they appear and disappear of the screen. overcame this just simply from experience. at first i couldnt get them to disappear and appear on time.
4) scoring and variables. if i held the pointer on the sprite too long i would be able to score continuously even though i only clicked once. i had to add a ''wait...'' block so that it would score after an amount of time has passed.
continued on next post............
30/11/11Example Three of Eight - Whirl
From this I learnt that you could mix several blocks together not just from the progess or operator blocks, with anything.
Tuesday, November 1, 2011
2/11/2011 Experimental Game
this game might be the final for my assignment.
What its about:
it's halloween and the monsters and magical creature s hae escaped. The aim is to shoot them and put them back where they belong before the night is over otherwise they will stay on earth forever.
What its about:
it's halloween and the monsters and magical creature s hae escaped. The aim is to shoot them and put them back where they belong before the night is over otherwise they will stay on earth forever.
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